
Hasbro (US)



Hasbro
is the world's #2 toymaker (after Mattel). It
lacks the global brand power of its arch-rival's lead brand Barbie (although GI
Joe/Action Man comes close), but has a broader portfolio that also comprises the
world's best-known board games, including Monopoly and Trivial Pursuit, as well
as
Scrabble in North America. Like Mattel, the group restructured in 2000 after a
disastrous foray into interactive games. Hasbro's biggest recent
successes have been its Transformers and Marvel action
figures, licensed Star Wars products and My Little Pony and Littlest Pet Shop animal figures.
Advertising: Click here
for a listing of Hasbro
Agency Account Assignments from Adbrands.net. Including unmeasured media,
Hasbro
declared
advertising and promotional expenditure of $435m in 2007. In the UK,
Nielsen Media Research/Marketing estimated measured media expenditure in 2005
of £19m.
Competitors: see Toys
& Games Sector index for other companies
Hasbro Inc
1027 Newport Avenue
Pawtucket, Rhode Island 02862
United States
Tel: +1 401 431 8697
Brands & Activities: Since the 1990s, all the world's major toymakers
have been stuck in what has become a fiercely competitive and exceptionally mercurial market,
a world that is heavily dependent on film or television-related licenses, and in which fashions change rapidly and apparently
without warning. This season's mega-hit
is next season's has-been, and suppliers must be very fast on their feet to
ensure they are not stuck with excess inventory once the current craze has
passed. Hasbro has attempted to reduce over-dependence on fickle licenses and
fads, and to strengthen performance in its core brands. Yet its Star Wars toys
are still by far its most consistent sellers. It is one of the world's two biggest
manufacturers of toys and games, competing with Mattel across many
different sectors. Hasbro's particular strengths are in board and card games,
boys' action figures and electronic toys. Like all
toy manufacturers, the company is reliant on a comparatively small group of
major retail customers, as well as an increasingly seasonal and constantly
changing marketplace.
Hasbro's products fall broadly into six main categories of
boys' toys, girls' toys, games and puzzles, preschool toys, creative play, and
electronic toys. Of these, Games & Puzzles was again the single biggest segment
by revenues in 2006, with sales of almost $1.3bn. The portfolio includes
traditional board games, card games and electronic games and puzzles. Hasbro's
portfolio contains many of the world's best known board game
brands including the "Hasbro 30" list of classics such
as Monopoly, Trivial Pursuit, Operation, Battleship, Jenga and
others, as well as North American rights to the Scrabble
and Pictionary board games. (Mattel has rights everywhere else. In
a rare show of solidarity, Mattel and Hasbro joined forces in early 2008
to try to stop social networking site Facebook from offering an unauthorised
software version of Scrabble to its users).
Monopoly in particular remains a major contributor to revenues, an impressive achievement for a 70 year-old brand. The board game
is available in a constantly changing range of different themed editions, ranging from Star
Wars and Disney tie-ins to Lord Of The Rings, The Simpsons, Shrek, Spider-man
and more. In 2006 the group launched a complete revamp of the
product, asking customers in different countries to vote on an updated set
of streets and utilities which better reflected modern life. A global
version, under the banner Monopoly Here & Now, was launched in 2007
along with a version with electronic digital banking to replace the
"old-fashioned" paper cash.
Trivial Pursuit also comes in numerous different editions, including
DVD-enhanced and specialist versions. Newer board games include Candy Land and
Trouble, and in 2005 the group acquired Wrebbit,
a maker of innovative 3D puzzles. The Milton Bradley (or MB) games portfolio includes classics Yahtzee,
Ker-Plunk, Mousetrap and Twister. Parker Brothers
products include Risk and Clue (or Cluedo in the UK and other international
markets). In Europe, the group owns classic football game Subbuteo.
At the
end of 2007, Hasbro agreed to acquire privately held Cranium
board games, toys and puzzles.
Avalon Hill makes strategy-based board
games, while Wizards of the Coast
(acquired in 1999) develops trading and role-playing card games such as Pokemon
and Dungeons & Dragons. Its biggest success has been the Magic: The Gathering,
a hit in more than 75 countries worldwide since launch in 1993. The group has the games license for the Harry
Potter movies (Mattel has the toys license). The group agreed a master license
agreement in 2007 with EA under which the software company will develop games based on
Hasbro core brands. Hasbro
already has licensing agreements with several other developers, but these will
revert to EA as and when the current contracts expire. (However, Activision retains the license to produce games based on the Transformers action toy
range.) In 2008, a similar deal was agreed with Universal
Studios to develop a series of at least four movies based on key
properties such as Monopoly and Clue.
The boys' toys group is led by perennial favourites GI Joe
and Transformers
action figures. All have been backed by significant promotional marketing, including
tie-in animated TV shows. For example, Transformers, first introduced in 1985,
experienced an
85% rise in worldwide sales in 2003 as a result of a new range of licensed
merchandise including comics and cartoon series. The big budget live action movie
adaptation boosted sales even more dramatically in 2007. GI Joe is also supported by an animated TV series. Outside the
US, Hasbro markets a different version of GI Joe as Action
Man, as well as action figures under the Dr Who license. The group also has a close relationship with Star Wars producer
George Lucas, and in 2003 extended its exclusive worldwide license to rights
for Star
Wars action figures, vehicles and games until 2018. These products got a
huge boost in 2005 from the release of the final movie in the series, which
pushed up revenues of related merchandise (including special tie-in versions of
Monopoly and even Mr Potato Head) to just under $500,000. The franchise is
expected to have
long-running appeal as a result of various TV spin-offs. Revenues from Star Wars products fell sharply in 2006 to
$285,000, but it remained the group's top-selling individual line.
In 2001 the group
also won the much-prized entertainments license for new Disney movies
from Mattel, and has produced numerous action figures and other toys and games
associated with Toy Story and other past hits. In 2004, the group produced toys
tied-in to Disney's The Incredibles (as well as DreamWorks' Shrek 2). The releases of Disney's Chicken
Little, the first Narnia movie and Cars unleashed
further tie-in products, and in 2006 the group signed a similar five-year deal with Marvel to make toys, games and action figures based on all
its characters including Spider-man, Fantastic Four, X-Men, Hulk and Iron Man,
all of which tie in with new film releases. Hasbro guaranteed Marvel
annual royalty payments
totalling at least $205,000, and in recent years the group has
spent between $170,000 and $300,000 per year on royalties paid out in relation
to licensed products.
Other successful boys' toys have proved less lasting. Beyblade spinning
tops were a substantial worldwide hit in 2003, contributing more than 10% of
group sales that year, making them the company's most lucrative toy since Pokemon in
2000. However sales dropped off sharply in 2004 and 2005. The boys' portfolio also houses
action toys such as Koosh and Nerf balls and sports toys, and the SuperSoaker
water-gun range. Later additions to the combined portfolio included B-Daman,
a marble shooting toy that combines the features of trading card games, sports,
and traditional action figures into one product. Total revenues from
boys' toys fell 20% in 2006 because of the decline in Star Wars sales, but the
segment remained the group's second most important, contributing almost
$576,000.
The girls' toys portfolio is less extensive, but has grown
dramatically in recent years. Sales have more than doubled since 2003,
exceeding $540,000 in 2006. Currently, Hasbro's most successful product line
in this segment is another resurrected 1980s
invention,
My Little Pony
toy animals and accessories, again supported by an extensive licensing program
in comics, videos, and other products. This range was expanded significantly in
2007 with the
similarly themed Littlest Pet Shop line. New for 2004 were Secret
Central dolls, and the group distributes the hugely successful
Bratz dolls range in some European markets, including France and Germany, on
behalf of its owner MGA Entertainment. Other products include Easy-Bake snack
mixes and playsets.
The group's collection of
electronic toys, manufactured by subsidiary
Tiger
Electronics, appeals primarily to a
"tweens" girls' audience. Hasbro has scored a series of
successes in recent years with robotic interactive pets, ranging from the Furreal
Friends range to Furby
(a huge hit in 1998, reintroduced in 2005). Another old favourite, Baby Alive
animatronic dolls, were reintroduced in 2006. The MP3 player add-ons I-Dog and
I-Cat have also been very popular. The group also makes portable music products (Hit Clips)
and lifestyle products (E.Chat communicators). Videonow
portable video players were a big hit in 2004. Hasbro's most unusual diversification
has been into oral care, with the launch of the Tooth Tunes musical toothbrush.
Combined sales from what the group calls "tweens" toys were $267,000 in
2006.
The pre-school toy portfolio includes a host of well-known
and long-established brands now marketed mostly under the Playskool
umbrella. They include Busy Basics infant toys and rattles, Mr Potato Head
(its popularity revived by Disney/Pixar's Toy Story movies), Tinkertoy construction
sets and Tonka
trucks. Creative play products include Play-Doh modelling clay,
and design toy Spirograph. Total revenues from
pre-school activities were almost $407,000 in 2006.
After several years in which Hasbro struggled to regain stability, the group moved back into growth in
2003, with revenues rising for the first time since the late 1990s. The
effects of currency fluctuation, however, led to a further decline in 2004
before a recovery the following year. For 2007, group revenues jumped by 2 2% to
$3.8bn (still well below the company's 1999 peak
of over $4.2bn), and net income soared by 43% to a best-ever $330m. North
America contributed almost two-thirds of revenues, or $2.5bn.
Almost half of
Hasbro's total sales are generated by just three customers. Wal-Mart
alone accounts for almost a quarter of sales, Target
and Toys R Us combined account for almost another quarter.
Management: Hasbro's chairman Alan Hassenfeld, also a member of the
company's founding family, passed over that role to current president-CEO Al Verrecchia
in May 2008. Brian Goldner, previously group COO, became CEO. David Hargreaves
is CFO; John Frascotti is global chief marketing officer. Other executives include Frank Bifulco (president, North Americas
sales) and Simon Gardner (president, Europe). Lisa Licht was named as general manager,
entertainment & licensing at the end of 2007; Bennett Schneir was appointed
as SVP & managing director, motion pictures in 2008.
Background: Hasbro Inc was founded in 1923 by brothers Henry and
Helal Hassenfeld, in Providence, Rhode Island. Known as Hassenfeld Brothers,
the company originally sold textile remnants but later began to manufacture
pencil boxes and school supplies. In 1943 Henry's son, Merrill, became president,
and the company expanded its product line to include toys such as paint sets,
wax crayons, and doctor and nurse kits. Sales boomed, increasing from $500,000 in
1939 to over $3m by the end of the decade.
In 1952, the company's newest product, Mr Potato Head, became the first toy to be
advertised on television and was a huge seller. It was followed in 1964 by GI
Joe, the first action figure for the boys' market. (Arch-rival Mattel had
introduced their Ken doll for the girls' market a year earlier). In 1968, the
business went public, changing its name to Hasbro Industries, and a year later
acquired TV production company Romper Room. After Merrill Hassenfeld's
death in 1980, the family argued over what to do with the business. In the end,
the company split into two, with Harold Hassenfeld, Merrill's cousin, taking
control of the school supplies business, which was renamed Empire Pencil
Corporation. Merrill's sons Stephen and Alan, who had joined the company during
the 1960s, took control of the remaining Hasbro toy business, with Stephen
succeeding his father as chairman-CEO. The 1980s saw
the company embark on a major acquisition spree, including the purchase of
Raggedy Ann and Raggedy Andy toys in 1982. In 1984 Stephen Hassenfeld
engineered the takeover of what was then the world's largest game and puzzle maker, Milton
Bradley, followed by Ideal Games in 1986. At the same time he sold off or
stopped production of a huge number of low-selling or unprofitable products,
and introduced the enormously successful line of Transformers action toys to
the US after negotiating the license with Japanese developer Takara.
After Stephen's death in 1989, younger brother Alan Hassenfeld took over the
running of the business, making further acquisitions including most of Coleco,
which owned US rights to the adult board game Scrabble. (The game's inventors,
New Yorkers Alfred Butts and James Brunot had sold the international rights
separately to British company JW Spear in 1948). This was followed by the
purchase of Tonka Corporation in 1991, which also included subsidiaries Kenner
Products and Parker Brothers, respectively the makers of Play-doh (introduced
1956) and Monopoly (introduced in 1935). In 1992 the group bolstered its
already large international division with Japan's Nomura Toy Company, and Asian
distributor Palmyra; two years later it acquired US rights to Waddington's
games Pictionary and Cluedo, and bought Larami Corporation, maker of the Super
Soaker water gun, in 1995.
A year later, the long-running rivalry with Mattel erupted into all-out war.
The two companies had already clashed several times, most recently in 1994.
That year, Hasbro had come close to adding the international rights to Scrabble
to its portfolio after agreeing to buy JW Spear. However Mattel intervened, outbidding
Hasbro at the last minute to pick up world rights to the hotly
contested spelling game. Two years later, Mattel launched a $5.2bn hostile takeover of
Hasbro. However, the threat of a major anti-trust investigation forced the
larger company to pull out.
Both companies were also beginning to compete in the fast-growing multimedia
sector. Hasbro Interactive was formed in 1996 to adapt its board game titles
for the CD market, and scored modest successes with computer game versions of
Trivial Pursuit, Scrabble, Yahtzee, Battleship, Risk and Clue. In 1998, the
group acquired a back catalogue of old Atari computer games, updating them for
the new market, as well as games developer MicroProse. In what turned out to be
an extraordinarily busy year, the group also acquired Cap Toys and OddzOn
Products, makers of Koosh sports balls; paid more than $600m to win the licence
for a new range of Star Wars merchandise and games; bought a licence from
Nintendo to manufacture Pokemon toys; and acquired Tiger Electronics, makers of
what became the toy craze of the year, the Furby, as well as Galoob, makers of
Micro Machines toys and Pound Puppies dolls.
Not all of these moves proved successful. Hasbro was one of several
companies which found it had hugely overpaid for Star Wars rights (not least
granting Star Wars creator George Lucas share options which made him Hasbro's
single-biggest non-family shareholder). Sales of
merchandise were considerably lower than had been anticipated, despite the
general success of the new Phantom Menace film. Meanwhile a slowdown in the games market left
the Interactive division in desperate straits by 2000, with accumulated losses
of over $200m. During that year the popularity of both Pokemon and Furby also
waned dramatically. Sales of Pokemon products had accounted for some 15% of
group sales in 2000, but fell by almost $500m a year later. The group announced a series of massive job cuts in 1998
and 1999, shedding more than 30% of its global workforce. Following a series of
profit warnings and substantial restructuring costs, the group reported final
results for 2000 that showed the company plunge into a net loss of $145m (from
a $189m profit in 1999). At the end of 2000, the
group agreed to sell its entire Interactive division, as well as internet portal
Games.com to French software company Infogrames.
Despite the damage caused by the Star Wars licence, the group continued to
bank on
the success of licenses, tieing up with the Harry Potter and Jurassic Park III movies, as well as
buying US rights to children's TV character Bob
The Builder. The group also agreed to stick with the second Star Wars sequel,
Attack of the Clones. Despite a substantial fall in revenues for 2001 as a result of the decline of Pokemon, Furby and Hasbro Interactive, the group clawed its way back into
profit.
In 2002 the group was fined by the UK Office of Fair Trading for
fixing prices of its products by preventing distributors from undercutting set
prices, in violation of the local Competition Act. Also that year, the company
extended its licensing agreement with George Lucas for Star Wars products by a
further 10 years to 2018.
Last full revision 13th February 2008; updated 14th May
2008
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